WIPE
A downloadable renderer for Linux
WIPE is a 3D renderer based on OpenGL 2.0 and SDL2, made to run decently on any computer, while having stunning visual effects, mimicking modern and AAA engines.
It is still WIP (Work In Progress) but should be released in no time.
Features
- Tiny and fast
- Simple C99 codebase
- Forward rendering
- Custom 3D model format
- Custom map format
- Full shader pipeline
- BCn, JPEG, PNG, TGA, BMP textures
| Updated | 26 days ago |
| Status | In development |
| Category | Tool |
| Platforms | Linux |
| Author | voidanarchist |
| Made with | SDL |
| Tags | 3D, FPS, Game engine, opengl, post-process, renderer, sdl2 |
| Content | No generative AI was used |
Install instructions
To compile, you must have :
- A C99 compiler
- SDL2
- OpenGL 2.0 (or higher) and GLU
- MinGW (Windows)
UNIX
Clone the repository, then use Make :
git clone https://git.sr.ht/~threedgoose/WIPE cd WIPE make -j$(nproc) build=release
Windows
You will probably have to edit the Makefile to adjust the SDL2 path.
git clone https://git.sr.ht/~threedgoose/WIPE cd WIPE mingw32-make -f docs/Makefile.win



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